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gameman
Sat Nov 15 2008, 10:16AM

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Don't you just hate random battles in RPG's? You know what I mean, right? Like, for example, in Final Fantasy, you're just walking (or running, if you're like me) in a field or dungeon, and suddenly, you're thrust into a battle! When (if) you win, or run away, either one, you take a few more steps, and you're in another battle! The process reapeats. Don't you think that's annoying?

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hellsfire
Sat Nov 15 2008, 12:41PM

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LoL, well yeah it can be pretty annoying at times, but hey I like the random battles more than the crappy FFXII battles.

It's like... wait... poke mob... wait... poke mob... miss... aww damn gotta wait another 10 secs. It was very boring to play, at least for me anyways. The time between attacks just made it felt long and drawn out.

And I also like the random battles more because, well, you never know what you're going to run into .


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rex_ban
Tue Nov 18 2008, 10:07AM

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I only hate them when im in a boring part of the game and want the story to pass along. Otherwise im fine with them.
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Jonas
Tue Nov 18 2008, 02:33PM
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They're annoying indeed, but the problem is: there are not many successful attempts of alternative battle encounters. When the player has total control over the encounters, the characters abilities tends to get overwhelmed by the enemies constant improvement as the player goes further in the game. The truth is that battles sometimes have to be imposed. I wonder about making a good rpg game in the future, and the battle system e something I think that deserves a lot of attention, since it's basically what controls the progress in the game (unless you make a more puzzle-like rpg, like the GBA Golden Sun series), so I thought of a system where it sometimes gives the choice of entering a random encounter or not based on fast mini-games, like " hit the button in the right timing to avoid encounter ". The idea is so obvious that I wouldn't be surprised if it's already implemented in some game I don't know, so anyone here has seen something alike?
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aimi4s1
Thu Nov 20 2008, 03:41AM
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Bored but important...Liked study...Boring yet necessary...
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Trooperx91
Thu Nov 20 2008, 07:20AM
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It depends on the game. I can deal with them most of the time but some games have so many that it gets in the way of accomplishing the plot. I rarely attempt to avoid them though. Something to do with my obsession with maxing out my characters perhaps?

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xferium
Thu Nov 20 2008, 10:48PM
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have you tried playing Digimon World Dawn and Dusk for DS?

gawrsh, i stopped playing cuz every 15 steps i swear you encounter something lol

thats why i really loved Chrono Cross -- most "random" battles are up to your discretion, you can either run away from them or run directly into them

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kidd
Fri Nov 21 2008, 09:32AM
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well, i only find it annoying when im in a hurry. like, the time when you really want to solve the puzzle in the game and get on with the story..

other than that, i think its okay


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gameman
Fri Nov 21 2008, 04:05PM

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Yeah, I actually don't hate random battles all that much. I only don't like them when I'm trying to advance the plot. When I'm trying to level up or something, I love them LOL.

I play games. I like games. I live for games.

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Albedonox
Fri Nov 21 2008, 05:28PM
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i actually like random battles. they relieve stress lol
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